Everything we do with technology-based design tools now relies on electricity. Why are we still just "burning rocks" to produce our electricity? There is a better way to produce electricity using bio-engineering and microbial bioreactors. The multidisciplinary education and teamwork requirements for these new energy production processes are similar in nature to the multidisciplinary requirements needed for new media production. There is a parallel level of development that needs to happen, and so as we track to development of design-science using new media tools, we will also track the development of new energy production tools.
The ASM.ORG report on microbial bioreactors produced in 2006, provides a good summary of the necessary breakthroughs to reach production objectives.
On November 16, 2007, National Public Radio interviewed Bruce Logan, Directory of Hydrogen Energy Center, and professor at Pennsylvania State University, who has been involved in the microbial bioreactor technology.
Here are additional global links via the Penn State H2E Center
Commercial Fuel-Cell companies include Ballard Power (BLDP), Plug Power (PLUG), FuelCell Energy (FCEL), Energy Conversion Devices (ENER), Medis Technologies (MDTL), Hydrogenics (HYGS), PolyFuel (PYF.L), SFC Smart Fuel Cell AG (F3C.F), ITM Power (ITM.L), Ceres Power (CWR.L), Ceramic Fuel Cell Limited (CFU.L), Millennium Cell (MCEL), Protonex, Idatech, Distributed Energy Systems Corp. (DESC), Mechanical Technologies Inc. (MKTY), Astris Energi (ASRNF), Neah Power (NPWS.OB), Power Air Corp., Dynetek, Nuvera, UTC Fuel Cells (formerly International Fuel Cells) (UTX), General Motors (GM), more.
Vancouver, BC, Canada – October 22, 2007 – Plug Power Inc. (NASDAQ: PLUG), through its wholly owned subsidiary Cellex Power Products, Inc., today announced a purchase order for GenDrive™ fuel cell power units from Wal-Mart Stores, Inc. (NYSE: WMT) for use in lift trucks at one of the company’s distribution centers. This is Plug Power’s largest single GenDrive order to date, although the specific terms are confidential.
Music and art production notes for current projects. Introducing in 2013 The "Jamming With..." Series: remix "jam sessions" with artists that I would like to perform with, or would like to have performed with if they were still around... I hate skinny blogs... don't you?
Saturday, November 17, 2007
Friday, November 16, 2007
Thursday, November 15, 2007
Thoughts on what MultiMedia is....
2010 MultiMedia is an incubator for creative teams to bring new products and services to a forum level and beyond. The most innovative products and services usually start with a small kernel of enthusiasm combined with a necessity to solve a real-world problem. 2010 MultiMedia seeks to rise above the political institutions and silos of creativity that are driven to existing traditional markets.
For example, why is the "Department of Music" and "Department of Art" so isolated from each other and still focused on the successes of old media and their traditional material contraints? The new "Department of MultiMedia" is needed where analog and digital media come together to create new processes and therefore new products. This is a natural consequence of using the tools and methods that are inexpensive and available to a student. OK, I guess you could call this "Film School", but multimedia is more than just film production. You could call it "Design School", but when was the last concert presented by the School of Design? Let's call it multimedia and start creating a new set of criteria for the mastery of it's processes and bring engineering, design, music, art, and media production into a new set of educational and career opportunities that hyperfocuses on the new tools.
The new creative processes are those that allow us to move between the analog and digital worlds rapidly. Getting stuck in either realm is not the long term solution to wish upon any creative individual. The best of both analog and digital processes gives the best chances for teamwork and creating new streams of harmonious thought and action.
For example, why is the "Department of Music" and "Department of Art" so isolated from each other and still focused on the successes of old media and their traditional material contraints? The new "Department of MultiMedia" is needed where analog and digital media come together to create new processes and therefore new products. This is a natural consequence of using the tools and methods that are inexpensive and available to a student. OK, I guess you could call this "Film School", but multimedia is more than just film production. You could call it "Design School", but when was the last concert presented by the School of Design? Let's call it multimedia and start creating a new set of criteria for the mastery of it's processes and bring engineering, design, music, art, and media production into a new set of educational and career opportunities that hyperfocuses on the new tools.
The new creative processes are those that allow us to move between the analog and digital worlds rapidly. Getting stuck in either realm is not the long term solution to wish upon any creative individual. The best of both analog and digital processes gives the best chances for teamwork and creating new streams of harmonious thought and action.
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